cesium-unreal
cesium-unreal copied to clipboard
Update `CesiumWebMapTileServiceRasterOverlay` to match Unity implementation
This was a followup to https://github.com/CesiumGS/cesium-unity/pull/446 that I didn't get a chance to do until now :') From changelog:
- Renamed the following properties on
CesiumWebMapTileServiceRasterOverlay:-
Url->BaseUrl -
West->RectangleWest -
South->RectangleSouth -
East->RectangleEast -
North->RectangleNorth
-
-
UseWebMercatorProjectionhas been deprecated onCesiumWebMapTileServiceRasterOverlay. Instead, use theProjectionenum property to specify betweenGeographicorWebMercatorprojection. - Added
TileWidthandTileHeightproperties toCesiumWebMapTileServiceRasterOverlay. - Fixed a bug where
CesiumTileMapServiceRasterOverlay,CesiumWebMapServiceRasterOverlay, andCesiumWebMapTileServiceRasterOverlaywould attempt to load empty URLs.
You can test that these changes upgrade seamlessly by:
- BEFORE checking out this branch, add a WMTS overlay to Cesium World Terrain. Put some non-default values in the properties.
- Check out + build this branch, and reopen the level.
- Confirm that the property values were preserved.