cesium-unreal
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Bringing the 3D geospatial ecosystem to Unreal Engine
This PR fixes the problem where pressing ALT and the drag left mouse button in the Editor viewport causes tiles to disappear.
Observed here: https://community.cesium.com/t/ue5-crash-when-editing-deleting-saving-cartographic-polygon/19824 User reported that saving a scene while both World Partition and the Cesium for Unreal plugin resulted in a crash. While Cesium for Unreal is not compatible...
Fixes #934
Observed here: https://community.cesium.com/t/question-dynamic-pawn-location-step-7-part-3-of-cesium-into-unreal-quickstart-tutorial/14372/5 An object with a Globe Anchor component can not be moved in editor via the transform fields in the details panel. This includes manually typing transform values...
From https://community.cesium.com/t/strange-ue5-earth-issue/19584 User noticed an issue in their scene where Cesium World Terrain will flicker when not selected in the World Outliner. The project is using Unreal Engine 5 and...
Hello, i'm trying to use the plugin on a dedicated server but i believe its crashing related to ACesiumGeoreference::OnBeginPlay() `"CesiumGeoreference could not find a FirstPlayerController or a corresponding PlayerCameraManager."` I...
In #885, we add support for scaling LOD by DPI. But the code casts the scaling factor to an integer, so my scaling factor of 1.5 becomes 1.0 instead (i.e....
Add Cesium SunSky error Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000030 UnrealEditor_CesiumRuntime!ACesiumSunSky::UpdateAtmosphereRadius() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\CesiumSunSky.cpp:439] UnrealEditor_Engine!AActor::TickActor() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:1360] UnrealEditor_Engine!FActorTickFunction::ExecuteTick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:197] UnrealEditor_Engine!FTickFunctionTask::DoTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:284] UnrealEditor_Engine!TGraphTask::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:975] UnrealEditor_Core!FNamedTaskThread::ProcessTasksNamedThread() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:753] UnrealEditor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:642] UnrealEditor_Core!FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:2169] UnrealEditor_Engine!FTickTaskSequencer::ReleaseTickGroup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:565] UnrealEditor_Engine!FTickTaskManager::RunTickGroup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:1592]...
It used to be that we only supported raster overlays for terrain tilesets. As a result, when adding a raster overlay from the asset list UI, the code always looked...
Use the Cesium plug-in and the Ultra Dynamic Weather System plug-in at the same time in Unreal, run the program, in mid-air, if there is a Cesium terrain behind the...