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iOS-related warnings when packaging for Android

Open kring opened this issue 3 years ago • 0 comments

When packaging a game for Android, we see a bunch of warnings like this:

Plugin 'Packages/com.cesium.unity/Plugins/iOS/lib/libCesiumGeospatial.a' doesn't have CPU architecture set, since it's a native plugin, valid architecture is required, skipping. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) Plugin 'Packages/com.cesium.unity/Plugins/iOS/lib/libCesiumUtility.a' doesn't have CPU architecture set, since it's a native plugin, valid architecture is required, skipping. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) Plugin 'Packages/com.cesium.unity/Plugins/iOS/lib/libsqlite3.a' doesn't have CPU architecture set, since it's a native plugin, valid architecture is required, skipping. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

We should see if we can tweak the .meta file settings so that the Android build doesn't think it should be pulling in these iOS files.

kring avatar Feb 24 '23 04:02 kring