cesium-native
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nonstd::expected includes windows.h when exceptions are disabled
Including windows.h is a fairly disastrous thing to do in many project. We can probably avoid it by setting -Dnsel_CONFIG_NO_EXCEPTIONS_SEH=0.
See https://community.cesium.com/t/unable-to-package-ue5-0-3-project-with-cesium-v1-19-0/21162/19
Another user ran into this here: https://community.cesium.com/t/packaging-fails-after-creating-a-c-file-inheriting-from-cesium3dtileset-in-cesium-for-unreal/35567