cdb-to-3dtiles
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Convert CDB to 3D Tiles
ran cmake -B Build -S . installed all the DEP's and got past the errors and warnings but the cmake --build Build --config Release -j 4 ends in... gmake[2]: ***...
Hi, A texture seems to be in a wrong folder: ./Build/CLI/CDBConverter -i CDB_san_diego_v4.1 -o San_Diego = > Can't find texture (2) D:/textures/tree.rgb
Fixes #17 - Downgrade GDAL to 2.4.1 to be compatible with GDAL in vcpkg. - Change `Math.h` file to `MathUtility.h` since window mistakes the file with the standard header `#include`...
From the [OGC CDB Core Standard: Model and Physical Data Store Structure, Page 53](https://portal.ogc.org/files/15-113r5): > **2.5.2.2 Composite Material Tables (CMT)** > > Composite Material Tables provide the means by which...
Setup CI
For each commit CI should build the project and run unit tests, and eventually do linting and other things.
Right now, the base materials are stored in the glTF files using `EXT_feature_metadata`. We should include the information up top in `3DTILES_metadata`, so, just like CDB, the base material information...
We're starting to move over to Conan for C++ third party library management to simplify the build system. `cesium-native` has started the process: https://github.com/CesiumGS/cesium-native/pull/261 This may also help us get...
Currently the converter is failed to build on window, especially for OpenSceneGraph
Hi, i have followed the Getting Start below in a clean Ubuntu 20.10 machine: https://github.com/CesiumGS/cdb-to-3dtiles#getting-started When i try to compile i have several errors such as: ``` [ 99%] Building...
in the [3d-tiles-next README](https://github.com/CesiumGS/cdb-to-3dtiles/tree/3d-tiles-next) there's a link to a live demo of the GSModels dataset. Once this branch is merged, that demo link (and perhaps other links) need to be...