Vector Tile Roadmap
Notes on vector data
- [x] Polygons, #24
- [ ] How bad are cracks and what are we going to do about them?
- [ ] Can additive refinement just add new vertices to polygons? Perhaps this is a completely different progressive tile format.
- [ ] Per-feature
minimumHeightandmaximumHeight?
- [x] Polylines
- [ ] Polygons with holes
- [ ] Declarative styling
- [ ] Point features - billboards, labels, and points
- [ ] Declutter?
- [ ] Non clamped-to-ground features
- [ ] Concise representation for ground-clamped positions, https://github.com/AnalyticalGraphicsInc/3d-tiles/pull/124#issuecomment-243156631
Selection of Cesium geometries:
- [ ] Polygon: extrusion and at height
- [ ] Polyline: extrusion (wall) and at height
- [ ] Rectangle: on terrain, extrusion, and at height
- [ ] Ellipse: on terrain, extrusion, and at height
- Others as requested
Initial Cesium implementation for polygons: https://github.com/AnalyticalGraphicsInc/cesium/pull/4186
Started spec in #124.
Pushing post 1.0 to narrow the scope, this would come soon after in a follow-up spec release since the spec and Cesium implementation are far along.
- [ ] In declarative styling, should
point.imagebe able to reference pixels glTF buffer/bufferView style?
- [ ] Ability to change polyline width (and other polyline properties) via declarative styling
- [ ] Polyline style
- [ ] What classification volumes - and other higher order surfaces like ellipses - should be able to be just rendered like polygons - as opposed to used for classifying another tileset?
Suggestion from the forum: https://groups.google.com/forum/#!topic/cesium-dev/3zTt9rZVX08
Ability to style what happens when geometries intersect or overlap (for instance, when two points overlap, ability to define the resulting overlap color)
- [ ] Make polyline heights optional. When heights are omitted the polyline should be clamped to the surface by the client.
- [ ] Support textured polygons.
Hello, Do you have an idea on when the vector tile format will be available in 3D Tiles ? Thanks :)
when will this be available? we are waiting for this important feature
See https://github.com/CesiumGS/3d-tiles/issues/391 for floating point precision considerations.