Celestia
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`ApplyShadow` result discarded during shader creation
The result of the ApplyShadow
call here isn't used.
https://github.com/CelestiaProject/Celestia/blob/b54fa98b0d3a4b4f12887f42210363622f250dea/src/celengine/shadermanager.cpp#L2467-L2469
Need to check what this does and either append the code to source
or remove the call.