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`ApplyShadow` result discarded during shader creation

Open ajtribick opened this issue 3 months ago • 1 comments

The result of the ApplyShadow call here isn't used.

https://github.com/CelestiaProject/Celestia/blob/b54fa98b0d3a4b4f12887f42210363622f250dea/src/celengine/shadermanager.cpp#L2467-L2469

Need to check what this does and either append the code to source or remove the call.

ajtribick avatar Apr 04 '24 16:04 ajtribick