SweetFX
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Added MIP map so image scales down nicer
Will fix aliasing that @Tom | Dermotius reported in Discord.
Code looks sane so far. I'll test it and polish it sometime this week.
MipLevels = 8
can make the code not compile on DX11 if the texture layer resolution is less than 2^7
To ensure sanity, I think the MipLevels should be a custom preprocessor, with a default to 1 and a tooltip on how to set up proper MipLevel for each layer