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Ability to stop player connected / disconnected / died messages being picked up by chat bridge

Open Arklite opened this issue 3 years ago • 1 comments

Would like the ability to turn off relaying of player connected / disconnected / died messages for the chat bridge. If a player is able to see these in a PvP environment, then they can be camped or tracked by other players.

Arklite avatar Aug 26 '21 10:08 Arklite

Notes for implementation:

The chatbridge itself will need logic for this.

We'll need some new configs for this, I suggest 2 new attributes in the config DB table.

  • chatbridge_player_connected_enabled
  • chatbridge_player_died_enabled

This will need a DB migration, (see: https://github.com/CatalysmsServerManager/7-days-to-die-server-manager/tree/master/migrations)

To control the settings, we can reuse this route

and finally allow a user to control these settings in the frontend

niekcandaele avatar Sep 29 '21 18:09 niekcandaele