7-days-to-die-server-manager
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Ability to stop player connected / disconnected / died messages being picked up by chat bridge
Would like the ability to turn off relaying of player connected / disconnected / died messages for the chat bridge. If a player is able to see these in a PvP environment, then they can be camped or tracked by other players.
Notes for implementation:
The chatbridge itself will need logic for this.
We'll need some new configs for this, I suggest 2 new attributes in the config DB table.
- chatbridge_player_connected_enabled
- chatbridge_player_died_enabled
This will need a DB migration, (see: https://github.com/CatalysmsServerManager/7-days-to-die-server-manager/tree/master/migrations)
To control the settings, we can reuse this route
and finally allow a user to control these settings in the frontend