Jeff Le

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@dhalloop7 could you provide the steps to reproduce the issue? I've tried multiple times with websocket and it's fine as long as it's not cross-platform (I'm working on that)

I'm working on it and if you guys have any ideas, all contributions are really appreciated https://github.com/CasperPas/flutter-sound-stream/pull/5

@dhalloop7 @RizanPSTU hey guys, try my PR again. I've just pushed a new commit to fix this. The main problem is byte's order: LITTLE_ENDIAN. https://github.com/CasperPas/flutter-sound-stream/pull/5 I'll do some extra tests...

I updated the package, is it working well?

Can you try it again from `master`? I tested it with both my iPhone and simulator and it works fine. Did iOS receive the data from Android properly? Please help...

which devices (iOS and Android) are you using?

I think we can. You can contact me directly via the email on my profile. Both Hangout or Duo works. (please email me first 😄 )

1.I think it it's iOS's policy. But I'll double-check that. 2.Please help me get more info on this, how to reproduce it. 3 & 4. I'll investigate further. Thanks!

Thanks for your PR! I'm testing it. I'm so freaking busy these days 😅

Tried your PR and it's not working on my Android phone but I found out how to make it works on Android anyway 😁 Trying your iOS code now. It's...