Dominique Louis

Results 83 comments of Dominique Louis

@dellis1972 , @SimonDarksideJ : Added - [x] Player now dies if they fall a particular distance - [x] Added support for breakable tiles, a la Mario It's really starting to...

@dellis1972, @SimonDarksideJ Latest commit allows mouse/touch to select menu items. Which got me thinking (probably not a good thing), I'm not a huge fan of overlays (old school IMO). What...

@SimonDarksideJ Please don't rebase without letting me know 1st.

@dellis1972 @SimonDarksideJ @tomspilman, @mrhelmut I think in terms of features/functionality for a StartKit, this has everything that I think should be needed for people to hit the ground running with...

@squarebananas, thanks for taking the time to play with the game. I will try to get round to fixing the issues you mentioned, but can't guarantee it will be in...

Latest commits fix enemy doing walking cycle when game is paused. He now politely stands there breathing impatiently ;) and to keep the background "alive" gems now continue to animate...

@SimonDarksideJ @dellis1972 Once this is finalised, with "best practises", I'll strip it out and we'll have a vanilla cornflower blue version, that people can then use, for either 2D or...

Closing this PR as Code ported to the `MonoGame.Templates` repo and and new PR here - https://github.com/MonoGame/MonoGame.Templates/pull/3

This is partially fixed with the #8554, but @tomspilman is looking at implementing a fall-back font system, hence why I've punted this to 3.8.4 milestone.

@franciscod I'm hitting the *SymbolStore in my [issue](https://github.com/mono/debugger-libs/issues/402) (which is now 1.5 years old!). So in your CI did you just add the link as a new source, to get...