MonoGame-Samples
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[MacOS/DesktopGL] Initial Port of ShipGame to MonoGame
- Content.mgcb builds from the stand alone app, but throws error from within VS4Mac.
- All code compiles.
- Setting the Content.mgcb build action to
Nonethe MacOS app will start up. - Use the stand-alone app to create the xnbs and copying them into Content/* folder. Game will now start up, as per video... https://youtu.be/u2L1619XkE8
- Crashes if you select Single/Multiplayer while trying to load the
Reflecteffect.