Carmina16
Carmina16
I will describe the save file format in the wiki.
I don't think it's going to be a problem. Most of the save file is just a dump of internal variables not needed for this engine, so we can easily...
Those various arrays are `@4bf36`.
The layout seems to be: ``` C WORD dungeon_start[8]; WORD city_start[8]; WORD wilderness_start[8]; WORD interior_thickness[16]; WORD wilderness_thickness[16]; WORD source_copy[56]; // unscaled values of those above WORD unknown1[8]; WORD unknown2[8]; BYTE...
Ceiling can be infinite in Arena, as it is just a texture drawn in the top of the screen.
https://github.com/afritz1/OpenTESArena/wiki/Time-and-Calendar#holidays :)
This particular dialog is wrapped at 40 characters (the default value is 60).
Yes, it's the same compression as in type 8 images. There is a WORD for each voxel on the level, stored right-to-left from the top right corner. They refer the...
All the cities use the predefined INF file, `ABC.inf`, where `A` is the tileset (M, T, or D), `B` is **C**ity or **W**ilderness, and `C` is the weather type: **N**ormal,...
**TARG** records look like X,Y coordinates to place random loot and quest monsters. I couldn't find what most numbers in the header are for: `struct MHDR { BYTE unknown1; BYTE...