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AI doesn't cast Skullcrack while the player has more than 10 hp

Open MorihiroS opened this issue 1 year ago • 3 comments

Describe the bug AI doesn't cast Skullcrack while the player has more than 5 lifes. AI just keeps the card in its hand and waits.

To Reproduce Steps to reproduce the behavior:

  1. Player has 6+ lifes
  2. AI has 2+ untapped Mountain on the battlefield and Skullcrack in hands
  3. AI doesn't cast Skullcrack

Expected behavior AI should cast Skullcrack, especially in response to spells that prevent damage or give protection from damage

Additional context AI should take into account the Prowess trigger of its creatures

Desktop OS: Windows 10 Java Version: 1.8.0_202-b08 Forge Version: 1.6.64-SNAPSHOT-08-28

Screenshots

burn1 burn2 burn3 skull1

MorihiroS avatar Aug 29 '24 18:08 MorihiroS

I don't understand the logic of the AI, sometimes it holds it in its hand and sometimes it casts it....

skull2

MorihiroS avatar Sep 08 '24 19:09 MorihiroS

Plenty of AI decision have a randomness factor so the human can't anticipate all its moves too easily...

tool4ever avatar Sep 08 '24 19:09 tool4ever

Plenty of AI decision have a randomness factor so the human can't anticipate all its moves too easily...

But not an aggressive burn is a losing burn.....

MorihiroS avatar Sep 08 '24 19:09 MorihiroS