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Can't Untap effects needs to be rewritten
Can't Untap effects needs to be rewritten, some could be Statics, some could be SpellAbilityEffects.
Different Cases:
- [ ] Keyword
CARDNAME doesn't untap during your untap step.→ Static Ability using "CantUntap(Phase)", don't need forContinuous?- [ ] Also use it for effects like "doesn't untap during its controller's untap step for as long as EFFECTSOURCE remains on the battlefield."
- [ ] Some Effects target a Player:
Creatures target player controls don't untap during that player's next untap step. - [ ] Some Effects target a Player and be affected cards:
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.the Tricky part is "that player" - [ ] Drawback of Spells and Activated Effects that say:
doesn't untap during your next untap stepneed to remember You as affected player. - [ ] For Effects, we also need to be careful who is owning it, or if the Effect should continue for other players
- [ ] Hidden Keyword
This card doesn't untap during your next untap step.→ CantUntapTurnEffect using N for counting down on the Card. This is only when it means Controller
Better issue for #984
See also:
You may choose not to untap CARDNAME during your untap step.should be a static?- Also
untaps during each <Player> untap stepwhich should be affected by some of the stuff aboveCARDNAME untaps during each other player's untap stepCARDNAME untaps during each opponent's untap step.
Old Branch that is getting recycled: https://github.com/Card-Forge/forge/tree/untapRework
i probably try to do this in smaller sections