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AI searches for itself/discards to player cards with high cmc in early game

Open MorihiroS opened this issue 2 years ago • 1 comments

Describe the bug In early game AI searches for itself or discards to player cards with high cmc like Avacyn, Angel of Hope or Iona, Shield of Emeria. But it doesn't make sense

To Reproduce Steps to reproduce the behavior:

  1. AI casts Thoughtseize and targets player
  2. AI sees 3 lands, Noble Hierarch, Serra Paragon, Touch the Spirit Realm and Avacyn, Angel of Hope
  3. AI chooses Avacyn, Angel of Hope to discard or
  4. AI casts Eladamri's Call
  5. AI hasn't 8 lands or Elvish piper on the battlefield
  6. AI finds Avacyn, Angel of Hope

Expected behavior AI should at least count his lands/opponent's lands to choose which card it should find/discard

Desktop OS: Windows 10 Java Version: 1.8.0_202-b08 Forge Version: 1.6.59-SNAPSHOT-12.01

Screenshots

though1 though2 though3 though4

MorihiroS avatar Dec 03 '23 19:12 MorihiroS

@Hanmac, need keep label, please

MorihiroS avatar Jan 08 '24 07:01 MorihiroS

@Agetian, but AI don't choose cards with high cmc from player's hands by trigger of Thought-Knot Seer:

though

MorihiroS avatar Aug 11 '24 22:08 MorihiroS