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UNF Attraction mechanic

Open paulsnoops opened this issue 3 years ago • 1 comments

paulsnoops avatar Sep 25 '22 18:09 paulsnoops

Open Attraction: Put Card from Attraction Deck onto Battlefield

  • (Also Attractions have different Graveyard)
  • And they are put there instead of going to their Graveyard or Exile

Visit Attraction: Roll a d6 as Turn Based Action at the time Saga would get their turn trigger (i need to check if the roll is per attraction)

  • The Same Attraction could have different values for the Trigger

  • All of them Trigger at 6, none of them does at 1.

  • we need to store how many attractions you visited per turn

  • there are some effects that specific look for this die roll and maybe does something with it.

    • That creature phases out until you roll a 3 or less while rolling to visit your Attractions.
    • Whenever you roll to visit your Attractions, if you roll a 6, you may return “Lifetime” Pass Holder from your graveyard to the battlefield.
  • Claim the Price: i think only one legal Attraction has the Price mechanic.

    • One Card does trigger for this: Whenever you claim the prize of an Attraction, destroy target permanent.

Related: Die ReRoll or Roll Modification

  • Once each turn, you may pay {1} to reroll one or more dice you rolled.
  • After you roll a die, you may pay 1 life. If you do, increase or decrease the result by 1. Do this only once each turn.

Hanmac avatar Sep 27 '22 15:09 Hanmac

Attractions can go to Exile for flicker effects. If an Attraction would go anywhere except Command, Exile or Battlefield, they goto the Junkyard (in command zone).

The d6 rolled is once, and all your applicable Attractions fire.

tehdiplomat avatar Feb 02 '23 02:02 tehdiplomat

This issue has not been updated in a while and has now been marked as stale. Stale messages will be auto closed.

github-actions[bot] avatar Jun 01 '23 09:06 github-actions[bot]