UNF Attraction mechanic
Open Attraction: Put Card from Attraction Deck onto Battlefield
- (Also Attractions have different Graveyard)
- And they are put there instead of going to their Graveyard or Exile
Visit Attraction: Roll a d6 as Turn Based Action at the time Saga would get their turn trigger (i need to check if the roll is per attraction)
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The Same Attraction could have different values for the Trigger
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All of them Trigger at 6, none of them does at 1.
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we need to store how many attractions you visited per turn
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there are some effects that specific look for this die roll and maybe does something with it.
That creature phases out until you roll a 3 or less while rolling to visit your Attractions.Whenever you roll to visit your Attractions, if you roll a 6, you may return “Lifetime” Pass Holder from your graveyard to the battlefield.
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Claim the Price: i think only one legal Attraction has the Price mechanic.
- One Card does trigger for this:
Whenever you claim the prize of an Attraction, destroy target permanent.
- One Card does trigger for this:
Related: Die ReRoll or Roll Modification
Once each turn, you may pay {1} to reroll one or more dice you rolled.After you roll a die, you may pay 1 life. If you do, increase or decrease the result by 1. Do this only once each turn.
Attractions can go to Exile for flicker effects. If an Attraction would go anywhere except Command, Exile or Battlefield, they goto the Junkyard (in command zone).
The d6 rolled is once, and all your applicable Attractions fire.
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