Carbon

Results 22 comments of Carbon

> The fix that was put in place for the "medical forgot about you" was that the cryopod will auto-eject patient that are finished and beep angerly when doing it...

I resolved the conflicts along with some small errors regarding refactors to ItemSlotsSystem (GetItem is now GetItemOrNull) and Body stuff (In the CanInsert method, I just had to swap SharedBodyComponent...

There's only one issue left regarding cryo pods with a wall above them: you can enter the pod, you cannot eject yourself from the pod though since the wall somehow...

![cryo_pod_working_2](https://user-images.githubusercontent.com/11891037/198733261-511bffac-b28d-4dca-81b5-9457314ea5b5.png) I refactored the code regarding the sprite offsetting when inside the cryopod to be handled by editing the clientside SpriteComponent Offset field, instead of editing the transform serverside, therefore...

I'd say this is related to #11789 since making APCs use batteries in a cell slot instead of being batteries themself would fix this issue too by just transferring the...

> Does this look okay with rotated eye? It completely broke when rotating the eye haha, thank you for making me notice. I've used only a single directional sprite now...

The failing test seems to be related to the wrong license used in some rsi files completely unrelated to my PR, so I believe it's safe to say those can...

This is just my opinion as an user: I think this solution is perfectly clear and overall a better approach than customizing the AppTypeRegistry directly, which I found confusing in...

> I'm not sure writing a scene to a world should always write the resources. Unlike entities, this would overwrite existing resources. This seems like a desirable behaviour sometimes but...

I resolved the conflicts, added a test in the dynamic_scene_builder.rs to test the extract_method in detail and removed the world argument in favor of self.original_world to be consistent with the...