Game Crash when opening loot window
Completed Sphene EX3; crashed 3 times trying to open the chest and roll on loot. Had tweak "Enhanced Loot Window" enabled.
Disabled Simple Tweaks entirely and ran a normal raid (E12N); able to open loot.
Reenabled Simple Tweaks but disabled "Enhanced Loot Window" tweak and ran another normal raid (E5N); able to open loot again.
Updated: Completed M4N with "Enhanced Loot Window" enabled again. Was able to open the loot and roll.
Not sure what caused the repeated EX3 crash when trying to open the chest now unless it's specific to that duty? Will test again on EX3 at a later time.
Think I encountered this too, in Tower of Babil after the second boss. Stack trace:
Unhandled native exception occurred at ffxiv_dx11.exe+80B3D8
Code: C0000005
Dump error: MiniDumpWriteDump(0x474, 31692, 0xe4(C:\Users\redacted\AppData\Roaming\XIVLauncher\dalamud_appcrash_20241116_154452_542_31692.dmp), MiniDumpWithFullMemory, ..., nullptr, nullptr) error: 0x1
System Time: 2024-11-16 15:44:52.5677229
at SimpleTweaksPlugin.Tweaks.UiAdjustment.LootWindowDuplicateUniqueItemIndicator.<>c__DisplayClass16_0.<PlayerHasItem>b__0(InventoryType inventory)
at System.Linq.Enumerable.Sum[TSource,TResult,TAccumulator](IEnumerable`1 source, Func`2 selector)
at SimpleTweaksPlugin.Tweaks.UiAdjustment.LootWindowDuplicateUniqueItemIndicator.PlayerHasItem(UInt32 itemId)
at SimpleTweaksPlugin.Tweaks.UiAdjustment.LootWindowDuplicateUniqueItemIndicator.OnNeedGreedRequestedUpdate(AddonNeedGreed* callingAddon)
at System.RuntimeMethodHandle.InvokeMethod(Object target, Void** arguments, Signature sig, Boolean isConstructor)
at System.Reflection.MethodBaseInvoker.InvokeDirectByRefWithFewArgs(Object obj, Span`1 copyOfArgs, BindingFlags invokeAttr)
at System.Reflection.MethodBaseInvoker.InvokeWithOneArg(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at SimpleTweaksPlugin.Events.EventController.EventSubscriber.Invoke(Object args)
at SimpleTweaksPlugin.Events.EventController.HandleEvent(AddonEvent type, AddonArgs args)
at Dalamud.Game.Addon.Lifecycle.AddonLifecycle.InvokeListenersSafely(AddonEvent eventType, AddonArgs args, String blame)
at Dalamud.Game.Addon.Lifecycle.AddonLifecycle.OnRequestedUpdate(AtkUnitBase* addon, NumberArrayData** numberArrayData, StringArrayData** stringArrayData)
at Dalamud.Game.Framework.HandleFrameworkUpdate(Framework* thisPtr)
Should be fixed if you restart your game.
+1 not work after restart game,so i just disabled all option about loot
I also experience crashes when the loot window opens automatically, but it's not systematic. Sometimes the game freezes for a fraction of a second and continues, and sometimes it freezes completely. Note that the sort-time freeze only happens the first time that the window opens. If the game didn't crash, subsequent window openings do not freeze at all. Could it be a problem somewhere during the initialization? I'll try different configurations to see if it has an impact. For now I also have "Loot Windows Select Next Item" and both options of "Enhanced Loot Window" activated.