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Needs Update 6.0

Open DiggityMan420 opened this issue 4 years ago • 15 comments

No showing up as updated to 6.0 and plans to do so

DiggityMan420 avatar Dec 09 '21 05:12 DiggityMan420

Please feel free to make a pull request if you can't wait on the developer :)

ChristianTucker avatar Dec 13 '21 12:12 ChristianTucker

I fixed mine and working out a few bugs was just wondering if the developer was still alive and gonna fix the official copy.

DiggityMan420 avatar Dec 18 '21 22:12 DiggityMan420

I fixed mine and working out a few bugs was just wondering if the developer was still alive and gonna fix the official copy.

@DiggityMan420 feel like sharing your fixes in a fork or something?

tobilen avatar Dec 22 '21 01:12 tobilen

I fixed mine and working out a few bugs was just wondering if the developer was still alive and gonna fix the official copy.

Please share your fixes so we can get it to work at least temporarily until the original developer comes out with a fix of their own.

ercarp avatar Dec 23 '21 13:12 ercarp

See https://github.com/Caraxi/RemindMe/pull/58 I am working on verifying and testing my fix for Endwalker @tobilen @ercarp

Dozer1170 avatar Dec 23 '21 18:12 Dozer1170

I'll see if I can get updates done over my short Christmas break

Caraxi avatar Dec 23 '21 20:12 Caraxi

Enjoy yourself no rush and Merry Xmas Sent from Mail for Windows From: CaraSent: Thursday, December 23, 2021 3:22 PMTo: Caraxi/RemindMeCc: Wasted Wanderer; MentionSubject: Re: [Caraxi/RemindMe] Needs Update 6.0 (Issue #57) I'll see if I can get updates done over my short Christmas break—Reply to this email directly, view it on GitHub, or unsubscribe.Triage notifications on the go with GitHub Mobile for iOS or Android. You are receiving this because you were mentioned.Message ID: ***@***.***> 

DiggityMan420 avatar Dec 23 '21 20:12 DiggityMan420

I see there's a pull request that's supposed to update this for Endwalker. Could I manually copy that to the folder of this plugin? Or should I wait for the "official" update that gets distributed over Dalamud? Also, while we're waiting, anybody know good alternatives to RemindMe? I personally find DelvUi overwhelming. There is the Ember plugin for ACT/cactbot that works ok unless you play more than one job then it becomes complicated. There must be more Dalamud plugins that help you keep track of spell cooldowns, right?

MarkusWo avatar Dec 30 '21 23:12 MarkusWo

I Downloaded, extracted and manfully copied to folder the latest version and it works fine as long as you do not want to use it with a Sage or Reaper

elvenmad avatar Dec 31 '21 17:12 elvenmad

As a note the unofficial updated version likely doesn't have the new skills for old classes as well for possible cooldowns, so I will wait for the official update.

nyxalteria avatar Dec 31 '21 21:12 nyxalteria

I added RPR and SGE to Extensions.cs to get their stuff to show up. However, for some reason the plugin absolutely tanked my performance by almost half. Checked Draw times and it had remindme up over 2ms average.

I'm not sure if this is because I compiled it in debug mode or not.

Add

                39 => cjc.RPR,
                40 => cjc.SGE,

above _ => false, at the bottom of Extensions.cs and recompile.

imynwulf avatar Jan 01 '22 23:01 imynwulf

I added RPR and SGE to Extensions.cs to get their stuff to show up. However, for some reason the plugin absolutely tanked my performance by almost half. Checked Draw times and it had remindme up over 2ms average.

Applied your suggestions and can confirm it worked for me. No performance issues on my end. I compiled in release mode 🤔

As a note the unofficial updated version likely doesn't have the new skills for old classes as well for possible cooldowns, so I will wait for the official update.

it does have the new abilities, and with the fix from @imynwulf it also has the new classes

tobilen avatar Jan 02 '22 08:01 tobilen

I added RPR and SGE to Extensions.cs to get their stuff to show up. However, for some reason the plugin absolutely tanked my performance by almost half. Checked Draw times and it had remindme up over 2ms average.

Applied your suggestions and can confirm it worked for me. No performance issues on my end. I compiled in release mode 🤔

As a note the unofficial updated version likely doesn't have the new skills for old classes as well for possible cooldowns, so I will wait for the official update.

it does have the new abilities, and with the fix from @imynwulf it also has the new classes

not sure if its something you can fix but due to the changes to astros draw (it now has charges) it does not track at all other than showing when you have both charges (cooldown doesnt display, doesnt show as ready to use with 1 charge)

edit: more problems ast:

  • celestial intersection has same as above, possibly due to charge system
  • essential dignity is having the same issue due to the charge system

sage: -when tracking all 3 phlegmas (due to sync purposes) it shows all 3, so it is not recognizing them correctly at max level, it recognizes them correctly when synced, but not at 90 with all 3 selected (its skill upgrade 1>2>3 via traits) -the dot is not trackable AT ALL regardless of level, possibly due to the way the skill is coded (needing to use eukrasia first)

whm: -divine benison does not track due to charge upgrade via trait

nyxalteria avatar Jan 02 '22 21:01 nyxalteria

I'll see if I can get updates done over my short Christmas break

So this was a lie. 😢

It's okay though, take your time, I know modding isn't easy and real life can easily (and unexpectedly) get in the way of things. I just really love this plugin and playing the game feels so much worse without it so I hope it gets an update soon so I can go back to playing the game properly. Right now it just feels like such a pain to try to keep track of my procs, cooldowns, buffs, etc.

ercarp avatar Jan 17 '22 09:01 ercarp

If you don't want to wait, jobbars has added custom cooldown tracking. It's not the same, nor is it intuitive to setup, but it's there.

imynwulf avatar Jan 17 '22 14:01 imynwulf