pac3
pac3 copied to clipboard
pac.DrawEntity2D prevents pacs from rendering correctly
Whenever you use pac.DrawEntity2D in a panel paint function, pac doesn't draw properly anymore.

Is that it in the panel down there? So pac.DrawEntity2D works fine, but it breaks the original rendering?
Can you add debug.Trace() inside function pac.HideEntityParts(ent) and also around line 860 before the pac.HideEntityParts(ent), add print(forced_rendering)
And let me know what the console prints.
I tried to fix this but not sure if it's the problem. Does it work better now?