pac3
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Having more than two clips on a model with cloth (jiggle) physics breaks previous clips, disabling them.
This bug seems to be present for a long while now. I am using the latest develop commit (c1c8e0b6d...) I'm not sure if this issue is present with none jiggly objects.
Steps to reproduce:
- spawn a model with " models/pac/jiggle/clothing/base_cape_2_gravity.mdl"
- create 2 clips covering up different portions of the cape
- spawn a 3rd clip Expected results: a 3rd clip gets created as usual and it functions as a clip along with every other clip on the model
Actual results: Soon as the 3rd clip gets enabled it either turns of all previous clips or turns off enough clips to have only two active clips.
This breaking issue above a certain number of objects of the same type seems to be present on multiple things. Including dynamic lights, though to a lesser extent.