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Non-Physics Joint being overridden by PAC3

Open mrwallace888 opened this issue 2 years ago • 0 comments

If I modify a model's non-physics joints using Advanced Bone Tool, or if I'm posing fingers, then if I put an outfit on the model, all those non-physics bones get reset to default and I can't adjust them using the tool gun anymore. I have to edit them manually through PAC3 which is a hassle.

Is there any way to prevent PAC3 from overwriting non-physics joint positions? I was attaching models, jigglebones, etc. to a model through PAC3 but want to still be able to control the non-physics joints externally via toolgun, especially for stuff like Stop Motion Helper.

mrwallace888 avatar Oct 23 '23 05:10 mrwallace888