pac3
pac3 copied to clipboard
Non-Physics Joint being overridden by PAC3
If I modify a model's non-physics joints using Advanced Bone Tool, or if I'm posing fingers, then if I put an outfit on the model, all those non-physics bones get reset to default and I can't adjust them using the tool gun anymore. I have to edit them manually through PAC3 which is a hassle.
Is there any way to prevent PAC3 from overwriting non-physics joint positions? I was attaching models, jigglebones, etc. to a model through PAC3 but want to still be able to control the non-physics joints externally via toolgun, especially for stuff like Stop Motion Helper.