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Model parts will lag if using Legacy Bones without bonemerge enabled

Open WolfKann opened this issue 2 years ago • 7 comments

For some reason a recent pac3 update caused it so that MDL parts that usually stay ontop of the entity now "lag" behind if the entity moves.

image

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movement above ^

how it's suppose to look v

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this only recently started happening, originally when a bug like this happened you could just rewear the pac and everything would be fixed, but now that doesn't work.

ontop of this options in the q menu were removed

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where'd they all go??

WolfKann avatar Jul 18 '22 08:07 WolfKann

I think the settings were moved into the editor's options menu.

thegrb93 avatar Jul 18 '22 09:07 thegrb93

Mind giving an example outfit that has the problem?

thegrb93 avatar Jul 18 '22 09:07 thegrb93

any outfit does it, I'm not really sure but here's a basic txt with a basic mdl I haver from my dropbox

basic_mdl_lag.txt

WolfKann avatar Jul 18 '22 18:07 WolfKann

Actually, I figured it out, if an imported MDL has a legacy bone childed to it, it'll lag, without a bone it's fine.

example v with legacy bone image

editor (has legacy bone.)

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example without legacy bone v

editor (has normal bone not legacy)

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in-game with normal bone

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WolfKann avatar Jul 18 '22 18:07 WolfKann

Something with this update either broke legacy bones or something isn't calling right as old pacs do still work on the previous version without this issue

WolfKann avatar Jul 18 '22 18:07 WolfKann

This also happens with legacy MDLS, which it didn't before. the only way to fix it was to remake the pac, but essentially if I need to use a legacy part for whatever reason compared to a new part, It'll have this downside

WolfKann avatar Jul 18 '22 18:07 WolfKann

I.e I use jiggle bones for my pac's ears, new bones don't have that feature so I have to use legacy, but if I use legacy now my head lags behind the mdl if it's not bonemerged

WolfKann avatar Jul 18 '22 18:07 WolfKann