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PAC3 Entity/Bones not showing correctly when other players come back in range unless re-worn

Open FrostinePAC3 opened this issue 4 years ago • 14 comments

Hello! for some time now it seems like I and a few other players have noticed a problem with either the Entity part, bones (or a combined mix) Upon wearing a PAC Ex. (a mouse PAC) image It's normal to everyone, but if they walk away out of range and come back, suddenly it's as if the entity didn't exist at all and it stretches or shrinks the size/bones: (Size is supposed to be 0.2 but it shows as 1) image (Disclaimer, Client-side the PAC looks normal. To everyone else it breaks UNLESS Re-worn) Is there any cause for this issue? or Is there a command I can implement into PACs that 'reload' them? I've been making these 'sphere' PACs for years and have never had this issue 'till now. Thanks again in advance and apologies if this question is annoying.

FrostinePAC3 avatar Dec 20 '21 17:12 FrostinePAC3

Is it the 'entity' 'size' modifier having the problem? What do you mean by range, the pac3 render distance limit?

thegrb93 avatar Dec 20 '21 20:12 thegrb93

Is it the 'entity' 'size' modifier having the problem? What do you mean by range, the pac3 render distance limit?

Yes, range refers to the pac3 render distance, in short- people coming in range of me will see my pac stretched out until I rewear it. And I suspect it might be something with the Entity part since bones don't seem 'out of place' it's mostly 'size' contributing to the stretched/exploded effect. (Also I have tried hiding and un-hiding the 'bones' and 'entity' with an event to see if that would temporarily fix the issue but it does not.

FrostinePAC3 avatar Dec 20 '21 22:12 FrostinePAC3

What version is being used? Does an earlier version fix it?

thegrb93 avatar Dec 20 '21 22:12 thegrb93

I think the pac_version console command might help with getting the version

thegrb93 avatar Dec 20 '21 22:12 thegrb93

I think the pac_version console command might help with getting the version

Okay, so inputting it in console gives me this (checked 3 times just in case) : ] pac_version [PAC3] Addon = Entity-About-Set / 1c6e54f37aa54d061e743afdf1025cf [PAC3] Core = Vertical-Post-Delay / 4b1711ec8e5d3896f113ae138fdb684d [PAC3] Editor = Cur-Physical-Table / a2b0b3f29f239ec9d1c7c6155cbbfb92

FrostinePAC3 avatar Dec 20 '21 22:12 FrostinePAC3

Ok, I was wrong, that command is completely useless. Do you know if the server is using develop/master/workshop? Would they be willing to try develop to see if that resolves the issue?

thegrb93 avatar Dec 21 '21 00:12 thegrb93

Ok, I was wrong, that command is completely useless. Do you know if the server is using develop/master/workshop? Would they be willing to try develop to see if that resolves the issue?

I could definitely ask the next time a dev or higher-up on the server shows up!

FrostinePAC3 avatar Dec 21 '21 00:12 FrostinePAC3

Ok, I was wrong, that command is completely useless. Do you know if the server is using develop/master/workshop? Would they be willing to try develop to see if that resolves the issue?

I could definitely ask the next time a dev or higher-up on the server shows up!

Okay! finally something, we're currently using the latest master branch on here if that helps. And it seems we're not using the dev branch right now since the flexes are a bit janky on them atm?

FrostinePAC3 avatar Dec 23 '21 19:12 FrostinePAC3

I've never heard of flex jank. They should report those if so.

thegrb93 avatar Dec 24 '21 00:12 thegrb93

Has the latest pac version helped?

thegrb93 avatar Feb 23 '22 19:02 thegrb93

Has the latest pac version helped?

As far as I know, this seems to be a recurring issue/conflict with ppm2 and its entity/scaling system. Basically two conflicting entities

FrostinePAC3 avatar Feb 23 '22 20:02 FrostinePAC3

Do you have a link to that addon?

thegrb93 avatar Feb 23 '22 20:02 thegrb93

Do you have a link to that addon?

I'm pretty sure it's the one dbot worked on https://steamcommunity.com/sharedfiles/filedetails/?id=933203381 As far as I know this wasn't much of a problem before but I could be wrong

FrostinePAC3 avatar Feb 23 '22 20:02 FrostinePAC3

Any idea if this is a ppm conflict, @DBotThePony ?

thegrb93 avatar Feb 23 '22 20:02 thegrb93