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Projected Texture - 'horizontal/vertical fov' overrides 'fov' on wear

Open Yagira opened this issue 4 years ago • 0 comments

Which pretty much means 'fov' doesn't do anything.

https://user-images.githubusercontent.com/12747052/114265850-5eb5af80-99f3-11eb-8559-e2162456a342.mp4

Yagira avatar Apr 10 '21 10:04 Yagira