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Blur shader

Open oscartbeaumont opened this issue 8 months ago • 2 comments

This PR implements a wgpu blur shader. It does not handle the integration with the editor just implementing the filter in Rust.

You must uncomment the BlurLayer::render call to preview it.

An example of it bluring part of a frame (notice the PR title):

Screenshot 2025-04-20 at 4 07 16 pm

oscartbeaumont avatar Apr 20 '25 08:04 oscartbeaumont

  • blur_radius isn't being used
  • Can it be done in one render pass?
  • random noise to avoid un-blurring?

Brendonovich avatar Apr 22 '25 01:04 Brendonovich

What is the purpose of blurring part of the frame, and how can you do it?

EChambeee avatar May 06 '25 21:05 EChambeee