DimDoors
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Feature Request - ID Manager Config
I noticed something interesting when adding mods is that their was an ID manager conflict between the mod I added and Dimensional doors. Basically it was world side only but still this could prove problematic ... especially when modifying Dimensional ID's ; I was curious if there was a way to have Dimensional Doors programmed in a way where either it didn't steal dimensional Id's at all or that it had a config and log that monitored IDs written to the modpack with the information "ID" "World Name" "Last Accessed." I realize this might be a big job but as great a modder as you have been I didn't think it would be impossible ... or I suppose you could wait till microsoft does the big C++ transfer they have been discussing ... (Supposedly Dev's are considering transferring MC to C++ in version 10.1 Since it has more limitless capabilities.) Information is currently inadequate at best.
I think all vox has to do is make DimDoors register dimensions like Mystcraft does. Doors1 Doors2 etc etc.
I was forced to delete dimensional doors in my world :( The id manager really sucks. It was dissappointing ... if I would serious concern it would the way the ids are handled. I updated nevermine which is advent ascent and as soon as I installed it I had a consistant conflict with dimensional ID 24 :( maybe implement a way to recycle ids?
You do realize that a lot of mods that add their own dimensions. Have a config that allows you to change the ID itself right? not everything needs to be the fault of 1 mod. If you take the time to go into the configs and tinker a bit. you'll realize there is a lot you can do.
I am certain there is something we can do.
#NECESSARY-EVIL
Bumping thread