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Make `gpu::BruteForce` more generic

Open Canleskis opened this issue 3 years ago • 0 comments

Currently, using gpu::BruteForce with 2D f32 vectors requires to first convert them to 3D f32 vectors. Making this compute method more generic could remove the need for this conversion, also possibly improving performance by having a shader specifically for 2d vectors. We could also make it work for f64 vectors.

Canleskis avatar Mar 21 '23 05:03 Canleskis