Dmitry
Dmitry
Add a color display type so that the HEX code is painted in its own color, and not painted over it.
There was a problem when exporting a large object: 8,633 polygons. At first I thought that the model goes beyond the limits of df, but 3ds max exports it without...
There is a BMW e39 model, the model is displayed normally. I decided to change the model, imported the model into the editor, exported it to the game after the...
Is it possible to create a collapsing object with this addition? By the type of fence that breaks when damage is inflicted, or just a model that has physics (for...
Quite an old problem related to this add-on, but I decided to write about it on the gith hub page. Let it hang here. **I did a little experiment:** 1....
I know that there is a trick to use UV channel 2 for illumination sweep (ILLUM) In 3DS Max, using a plugin from Hero, you can create a 2nd UV...
Hello, there was another problem with displaying normals I downloaded the model from the Internet and imported it:  In edit mod:  After Clear Sharp Edge:  To fix...
I edited the model, it draws everything correctly in the program, all the settings seem to be correct, for some reason it does not draw the interior of the car...
Is there any way to fix the problem with imported DFF files: the name of the UV-Map on the imported object is "Float2" and the correct one is "UVMap" This...
Is it possible to make the preset of the material displayed when hovering, and not the default value. For example, I imported a model and there is a preset **Primary...