Hugo Locurcio

Results 2910 comments of Hugo Locurcio

> Now that Godot 4 is out, will this be developed? [Material Maker is being ported to Godot 4](https://github.com/RodZill4/material-maker/tree/godot4), but the goal is to get existing features working first. That...

@nuxlight Did you find a solution to this problem? If so, please document it here by commenting :slightly_smiling_face:

This may be due to [Windows enabling exclusive fullscreen for the app because its window size is equal to the screen size](https://github.com/godotengine/godot/issues/60665). Staying in windowed mode and toggling borderless window...

You may want to use DataPlusProgram's [GodotGoldSrcBSP](https://github.com/DataPlusProgram/GodotGoldSrcBSP) add-on instead of Qodot. That said, it can only work with compiled maps, not .map source files.

Note that the plugin is being rewritten in C#, exclusively for Godot 4.x: https://github.com/QodotPlugin/Qodot There's also a pure GDScript Quake .map/BSP loader for Godot 4.x: https://github.com/gongpha/gdQmapbsp

[DPI awareness is already enabled in the Project Settings](https://github.com/GDQuest/learn-gdscript/blob/6f52f8f76c3b03fefe8a99fe9aec7398f94e02bd/project.godot#L433) since https://github.com/GDQuest/learn-gdscript/commit/d3b280cb03d8162d9fb2c405378838148a1742e6, so overriding the DPI scaling mode to **Application** shouldn't be required in the executable properties.

Sending large data with UDP will always be much slower than with TCP, especially in less-than-ideal situations. I don't think ENet is designed to provide fast UDP file downloads.

See https://github.com/flathub/org.freedesktop.Platform.VulkanLayer.MangoHud/pull/23.

I think the core issue is worth tackling, but I'm not sure about the way this is implemented for two reasons: - If no bilinear filtering is applied (nearest-neighbor is...

> The maximum render size is only applied in the 2d stretch mode, so I'm not sure this is relevant? I may have missed your point. My point is more...