Calandiel

Results 52 issues of Calandiel

See #101 Similar but targets overseas provinces. "Colonial range" should be based on technology relating to ships but it ought to be possible to target provinces even further beyond (although...

enhancement

Owned coastal province as targets (can be in tributaries but then they can refuse). Should give options between sticking to the coast and exploring the high seas, should also give...

enhancement

If the situation is untenable, there should be a way to abandon a province, with population migrating to the overlords realm or tributaries or neighboring provinces (whichever is available). Obv,...

enhancement

PDX games do it and it helps a lot when learning the game, we should do the same

ui/ux

There's plenty of places with short, few letters long variable names. That's not gonna fly in the long term. Rename them with proper, descriptive names.

enhancement

Let's say under 100%? The lower the value, the faster the loss. Needed for "cycles of growth and decay" from SotE's original pitch.

enhancement

Nothing complicated is needed at this point. It could work like this: - around once a year, have a pop look at neighboring provinces and compare their suitability as a...

enhancement

Low priority but it looks off. To reproduce, zoom in, select a tile near the equator, look at the magenta outline around it. Then go near the pole and do...

bug

Many people learn these games from YT. We need to record a tutorial for it ourselves since large youtubers will likely not be interested.

documentation
discussion

Personal treasury and realm treasury are clickable and open views with relevant information. All other fields there should do the same. It's p common in pdx games and quite ergonomic....

discussion
ui/ux