BehaviorTree.js
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Open to PRs?
Under the TS branch, I created a conditional decorator, which operates similar to the UE5 blackboard decorator.
It required some changes to the step function to check for the aborts when enabled.
https://dev.epicgames.com/documentation/en-us/unreal-engine/unreal-engine-behavior-tree-node-reference-decorators
I find it makes behavior trees more responsive.
If interested, I can make a PR for it.