sodium-fabric
sodium-fabric copied to clipboard
Weird crash in multiplayer
Version information
mc1.18-0.4.0-alpha5+build.9
Reproduction Steps
1.Join a 1.18 server 2.Load a lot of chunks at once 2.1 or just wait few minutes
Crash Report file
crash-2021-12-02_18.29.27-client.txt
Additional information
No response
i have the same issue.
I've experienced the same issue too
Também acontece a mesma coisa na 1.16.5
I am having the same "Tried to mark light data as ready" issue too
Same issue, please fix in the next version
I can reproduce this easily by going back and forth between two end gateways rapidly. Happens in singleplayer as well.
it's only happen with plugin "fartherviewdistance" wich is faking the server's render distance. completely natural in vanilla
Same issue Crash report: https://crashy.net/WjYJQrDZB3E2QCus955w
Does this issue still occur with version 0.4.1 for Minecraft 1.18.2?
Still happening with me as well.
Any solution for this problem ? Its very annoying 😐
The bug occurs in single player. I can not accurately determine the sequence of actions leading to the crash. It seems to have something to do with the teleportation of the player at the time of the light update in the chunks.
The bug occurs in single player. I can not accurately determine the sequence of actions leading to the crash. It seems to have something to do with the teleportation of the player at the time of the light update in the chunks.
Oh... for me it happen also in multiplayer
yeah...I have playing with friends with a 1.18.1 dungeon pve map, it's always crash my game while I dead. It indeed will teleport player after death. So I guess the problem is really related to teleporting. :/ I'm also using iris with shader pack.
so do we have any workaround here?
Still having this issue in 1.19, please fix
Alright, I'll say what I said on my own issue here.
I changed the code that throws the illegal state exception into a print and so far, it hasn't caused issues. So until an actual fix is pushed by someone who knows how sodium works, this might be useful to some people.
Here is a repository where I uploaded the code. I don't know the structure of sodium or the proper way I should have done this, checkout the master branch if you want to compile it yourself. Here is the diff Here is a repository where the binary is hosted; here is the jar you can use.
I hope this is acceptable - I understand that you don't want people posting binaries of forks in the issue tracker or something; on the other hand, please fix an apparently 6-month-old crash bug with an issue title and description that say nothing about the crash itself.
thats just works... like charm... thx
I tried to make a mod using mixin and modified the code to refresh the light source Replace the original crashing code with console output This problem seems to be fixed on my computer. Here is the modrinth link for the mod
I can consistently reproduce this crash using a create contraption that moves me at extremely high speeds (literally a stick with a seat attached to one end and a mechanical bearing spinning it from the other). No matter what options i change it always happens
It happened to me when I set up 2 command blocks with buttons on them which teleport a player facing the button to the other command block. Holding right-click which means pushing the buttons constantly crashed the game with the same error
Still not fixed as in 1.19.2
Updating from 0.4.2 to 0.4.4 resolved this for me
This shouldn't happen any longer in recent versions of Sodium...