ChroMapper
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Bugs for the Interscope Environment + Potential Improvements
I have been mapping the interscope environment with CM lately and have found a couple bugs that are present, and a few things that could be improved.
Bugs: (In my opinion)
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Sometimes CM bugs and switches the side lasers to spread when there is no ring zoom event (but there used to be). This had me stumped trying to figure out why it would suddenly change when there was no zoom event but I checked in game and it doesnt happen so its a CM problem.
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Another problem with the ring zoom in interscope to change the laser spread. Sometimes its will go past a ring zoom and wont even change, it will just ignore it (This could be me being stupid but idk).
This link leads to an Imgur video showing both these issues, hope they're obvious enough to see. the first event i place down should make the lasers not spread but it goes past it and doesnt work which is why i go back and play it again. The second event that is not existent makes the lasers spread again even though there is no ring zoom event. https://imgur.com/a/XdJgWGu
Improvements: (That effect my mapping but aren't really that much of a problem)
- I have noticed a lot of things in CM seem to move at different speeds than in the game. e.g. The lasers in the interscope environment in CM seem to move faster even on 1 speed, while in game they are quite slow. The fade effect on lighting events also takes a lot more time to completely fade in CM than beat saber. I know these things probably cant be measured from the actual game so im just suggesting slowing down the laser speed multiplier and speeding up the fade effect.
I have also noticed this with the cars. I was making the cars bounce with ring rotation in CM quite fast (every beat on a 126 BPM song) and in CM I saw that the cars take a lot longer to do the bounce animation/physics and land again. This caused the cars to bounce again before they had even landed causing a weird glitch effect, so i changed it to every second beat, but in game even when bouncing every beat the cars have landed before they have to jump again (Hence why i say these things effect my mapping) Not a massive problem but its still there.
- One last thing with the Interscope environment. I think it would be useful to be able to remove the side pillars because they block the lighting grid a lot and it can be annoying.
Sorry if i sound like im complaining or what I have said is not clear, I really like CM and can't wait to see where it goes.
Edit: After using the interscope lasers more, I find that im not always have bug 1 where there used to be a ring zoom. Sometimes it will happen just for some lighting events. e.g. I have four fade events in the order left, right, left, both for the side lasers. The first left seems to be spread then the second and third are not, the fourth for both of them is also no spread even though there is a zoom event on the fourth.