MissionControl
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Additional Lances: ShowObjectiveOnLanceDetected shows Enemy AL lance objective when any unit detects it
The Additional Lances HideObjective
and ShowObjectiveOnLanceDetected
feature combination should hide the AL objective until the player's lance detects the enemy AL lance.
Currently this is broken and anything that triggers the OnLanceDetected
trigger event makes a successful conditional check and this shows the objective.
This is most obvious on Blackout with the various NeutralToAll turrets scattered around until the events turn them friendly or hostile.
Seems vanilla code triggers alerts and HUD for visibility of detected lances even if the detected lance is Enemy vs. NeutralToAll.