CTR-ModSDK
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Current issues with 60fps
Semi-functional patches
- Particles are patched emitter-by-emitter, 231 emitters unpatched, should patch Particles_UpdateLists
- Texture scrolling (turbo, waterfall, etc) run at 30fps
- Bosses dont constantly spam weapons, but it's still not right
- When opening Adv Hub door with key, zoom out should take 2 sec, not 1 sec
- Blizzard Bluff + Sewer Speedway update hazards at 30fps
- N Gin Labs barrel hazard runs at 30fps
- Weapon roulette flashes too fast, but duration is correct
- Shiled weapon shakes too much
- Entering warp pad sometimes works right, and sometimes throws player upward
- Blinking map UI, partly fixed and partly abandoned
- AI animations
- Player reverse, crash, jump animation
- Spiders have a slightly-off cycle
Known issues
- Steering angular acceleration isn't patched for 60fps (see Player_Steer_GetAngularVelocity)
- Animations are half-working, half-fix
- Flashing colors for player icons are too fast
- Demo Mode only lasts half-time (even though it "should" be fixed???)
- UI highlight (red/yellow) in menus is too fast
- Demo Mode / End-Of-Race cameras sometimes are too fast
- Adventure Garage camera is too fast
- Adventure Hub Warp pad electric field
- Lots of flashing text is flashing too fast
- At end of Time Trial / Relic, high scores disappear halfway off-screen
- AI acceleration from starting line
- Screen fade transitions (fade to black, fade to white, etc.)
- Red potion (fix disabled, freezes game)
- Bubble particles fail to be culled by water surface (hits the top of the screen)
- Still can't skip weapon roulette by pressing circle
- Wumpa gets collected too quickly (code for this is in DrawHUD_Racing)
Demo mode now works correctly as of edf0d83
Add another Known Issue:
- N Tropy model seems to be broken for specific Jumping animation.
Seconding this