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ModSDK - a modding toolkit to create mods for Crash Team Racing in C. This repository also houses an effort to fully decompile and reverse-engineer CTR in C.

Results 18 CTR-ModSDK issues
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When using OverrideMPK with AdvBosses or any other modpacks that have both, Pinstripe will fail to load the correct animation/model right after **any podium** and crash the game. ![](https://user-images.githubusercontent.com/17400640/205759175-bb746569-2abb-4c06-9c5d-94861910c721.png)*Pinstripe breaks...

Retro Fueled textures are not compatible with SaveRAM, because they both take the same kernel memory. This means RF textures can't be displayed when using CharacterRandomizer (newest version), and OxideFix...

Mystery Caves can crash randomly, reason unknown Purple Gem Cup podiums can run out of RAM, red screen of death, could be improper model loader

List of bugs is in a txt document, saved in the src folder of the 60fps mod. Another txt document, list of fixes, describes some features "partially" fixed, that aren't...

currently affects every european patch in the mod collection tested with an EDC rom as the source

-Allegedly, reserves are being decreased too quickly in PAL -There might also be an error with allowing power slides to occur whenever you try to start a power slide at...

- Powerslide meter looks empty on the first frames, even though it isn't - Engine sounds are spamming, should just disable those - Collision breaks when going uphill This is...

If you grab a weapon box, the weapon roulette sound will never stop playing

Oxide does not draw properly in the PAL character selection, but the rest of gameplay works fine

When using the warpball weapon, the weapon still moves on the horizontal midpoint, not the vertical midpoint