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Maia is a human-like neural network chess engine trained on millions of human games.

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I may have dreamed, but it seems that there have been many versions of papers about this project. I am particularly interested in the version or papers (one I seem...

Hello there, I am trying to use blunder prediction for my hobby project I plan to work on - what I need is to predict blunder probability for given move...

It would be interesting to have other more powerful versions having the same human-like style.

This is about the implementation of Maia in Lichess: Could Maia learn to take time before it moves? Ideally based on the complexity of the situation and the difficulty of...

So there are practically no instructions except one line telling you can use it with python-chess but I am not entirely sure how to do so. furthermore, it says AttributeError:...

@dkappe has trained a number of nets on Lichess data, with some Stockfish mixed in to fill in gaps where the Lichess data tends to be sparse (e.g. endgames after...

Add some way for models to resign, maybe train a head?

Hi, thank you for sharing this amazing project with the rest of the world. I have the honour to use maia for my experimentation, but I have some problems and...

Hi could you make so the lichess hf button be the new fast command? That way we don't have to type anything and just press a button. Btw i love...

While trying to train my own model, I happen to found an error within `tfprocess.py` that made `train_maia.py` not work if you're using a TensorFlow version that is greater than...