FSharp.FGL
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[Feature Request] Call undirected edges in FGL.ArrayAdjacencyGraph
At the moment in order to call an edge you need to call the edge with a designated source and target (As explained in #50 ). Adding functionality to call edges independent from this source/target designation will allow for easy calling of undirected edges.
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[x] Add simple functions to call undirected edges(#58 )
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[ ] Add functions to edit undirected edges
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[ ] Add functional calls for undirected edges