MonocularTotalCapture
MonocularTotalCapture copied to clipboard
BUILD ERROR : Glew
Renderer.cpp:(.text+0xdc): undefined reference to glewInit' Renderer.cpp:(.text+0x417): undefined reference to
__glewUseProgram'
Renderer.cpp:(.text+0x435): undefined reference to __glewGenVertexArrays' Renderer.cpp:(.text+0x450): undefined reference to
__glewBindVertexArray'
Renderer.cpp:(.text+0x467): undefined reference to __glewGenBuffers' Renderer.cpp:(.text+0x482): undefined reference to
__glewGenBuffers'
Renderer.cpp:(.text+0x49d): undefined reference to __glewGenBuffers' Renderer.cpp:(.text+0x4b8): undefined reference to
__glewGenBuffers'
Renderer.cpp:(.text+0x4dd): undefined reference to __glewGenFramebuffers' Renderer.cpp:(.text+0x4f8): undefined reference to
__glewBindFramebuffer'
Renderer.cpp:(.text+0x5aa): undefined reference to __glewFramebufferTexture' Renderer.cpp:(.text+0x5ce): undefined reference to
__glewGenRenderbuffers'
Renderer.cpp:(.text+0x5e9): undefined reference to __glewBindRenderbuffer' Renderer.cpp:(.text+0x605): undefined reference to
__glewRenderbufferStorage'
Renderer.cpp:(.text+0x625): undefined reference to __glewFramebufferRenderbuffer' Renderer.cpp:(.text+0x64b): undefined reference to
__glewCheckFramebufferStatus'
Renderer.cpp:(.text+0x679): undefined reference to __glewGenFramebuffers' Renderer.cpp:(.text+0x694): undefined reference to
__glewBindFramebuffer'
Renderer.cpp:(.text+0x73a): undefined reference to __glewFramebufferTexture' Renderer.cpp:(.text+0x75e): undefined reference to
__glewCheckFramebufferStatus'
Renderer.cpp:(.text+0x78c): undefined reference to __glewGenFramebuffers' Renderer.cpp:(.text+0x7a7): undefined reference to
__glewBindFramebuffer'
Renderer.cpp:(.text+0x84d): undefined reference to __glewFramebufferTexture' Renderer.cpp:(.text+0x871): undefined reference to
__glewFramebufferRenderbuffer'
Renderer.cpp:(.text+0x897): undefined reference to __glewCheckFramebufferStatus' Renderer.cpp:(.text+0x8ca): undefined reference to
__glewGenFramebuffers'
Renderer.cpp:(.text+0x8e5): undefined reference to __glewBindFramebuffer' libMYLIB.a(Renderer.cpp.o): In function
Renderer::LoadShaderFiles(char const*, char const*, bool)':
Renderer.cpp:(.text+0xcff): undefined reference to __glewCreateShader' Renderer.cpp:(.text+0xd16): undefined reference to
__glewCreateShader'
Renderer.cpp:(.text+0xfc4): undefined reference to __glewShaderSource' Renderer.cpp:(.text+0xfe7): undefined reference to
__glewCompileShader'
Renderer.cpp:(.text+0xffb): undefined reference to __glewGetShaderiv' Renderer.cpp:(.text+0x101b): undefined reference to
__glewGetShaderiv'
Renderer.cpp:(.text+0x108c): undefined reference to __glewGetShaderInfoLog' Renderer.cpp:(.text+0x112a): undefined reference to
__glewShaderSource'
Renderer.cpp:(.text+0x114d): undefined reference to __glewCompileShader' Renderer.cpp:(.text+0x1161): undefined reference to
__glewGetShaderiv'
Renderer.cpp:(.text+0x1181): undefined reference to __glewGetShaderiv' Renderer.cpp:(.text+0x11f2): undefined reference to
__glewGetShaderInfoLog'
Renderer.cpp:(.text+0x126b): undefined reference to __glewCreateProgram' Renderer.cpp:(.text+0x127d): undefined reference to
__glewAttachShader'
Renderer.cpp:(.text+0x1299): undefined reference to __glewAttachShader' Renderer.cpp:(.text+0x12b5): undefined reference to
__glewLinkProgram'
Renderer.cpp:(.text+0x12c9): undefined reference to __glewGetProgramiv' Renderer.cpp:(.text+0x12e9): undefined reference to
__glewGetProgramiv'
Renderer.cpp:(.text+0x135a): undefined reference to __glewGetProgramInfoLog' Renderer.cpp:(.text+0x13be): undefined reference to
__glewDeleteShader'
Renderer.cpp:(.text+0x13d2): undefined reference to __glewDeleteShader' libMYLIB.a(Renderer.cpp.o): In function
Renderer::SimpleRenderer()':
Renderer.cpp:(.text+0x204a): undefined reference to __glewBindFramebuffer' Renderer.cpp:(.text+0x208d): undefined reference to
__glewCheckFramebufferStatus'
Renderer.cpp:(.text+0x20e5): undefined reference to __glewDrawBuffers' Renderer.cpp:(.text+0x20ff): undefined reference to
__glewBindFramebuffer'
Renderer.cpp:(.text+0x2a2b): undefined reference to __glewUseProgram' Renderer.cpp:(.text+0x320a): undefined reference to
__glewUseProgram'
libMYLIB.a(Renderer.cpp.o): In function Renderer::MeshRender()': Renderer.cpp:(.text+0x3c86): undefined reference to
__glewBindFramebuffer'
Renderer.cpp:(.text+0x3cc9): undefined reference to __glewCheckFramebufferStatus' Renderer.cpp:(.text+0x3d21): undefined reference to
__glewDrawBuffers'
Renderer.cpp:(.text+0x3d3b): undefined reference to __glewBindFramebuffer' Renderer.cpp:(.text+0x4667): undefined reference to
__glewUseProgram'
Renderer.cpp:(.text+0x4f37): undefined reference to __glewUseProgram' Renderer.cpp:(.text+0x4f4f): undefined reference to
__glewGetUniformLocation'
Renderer.cpp:(.text+0x4f74): undefined reference to __glewUniformMatrix4fv' Renderer.cpp:(.text+0x4fb6): undefined reference to
__glewGetUniformLocation'
Renderer.cpp:(.text+0x4fdb): undefined reference to __glewUniformMatrix4fv' Renderer.cpp:(.text+0x5020): undefined reference to
__glewUseProgram'
Renderer.cpp:(.text+0x5045): undefined reference to __glewBindVertexArray' Renderer.cpp:(.text+0x505c): undefined reference to
__glewBindBuffer'
Renderer.cpp:(.text+0x5078): undefined reference to __glewBufferData' Renderer.cpp:(.text+0x50fe): undefined reference to
__glewMapBuffer'
Renderer.cpp:(.text+0x52d3): undefined reference to __glewUnmapBuffer' Renderer.cpp:(.text+0x52e4): undefined reference to
__glewGetAttribLocation'
Renderer.cpp:(.text+0x5309): undefined reference to __glewVertexAttribPointer' Renderer.cpp:(.text+0x5336): undefined reference to
__glewEnableVertexAttribArray'
Renderer.cpp:(.text+0x534a): undefined reference to __glewGetAttribLocation' Renderer.cpp:(.text+0x536f): undefined reference to
__glewVertexAttribPointer'
Renderer.cpp:(.text+0x53a2): undefined reference to __glewEnableVertexAttribArray' Renderer.cpp:(.text+0x53b6): undefined reference to
__glewGetAttribLocation'
Renderer.cpp:(.text+0x53db): undefined reference to __glewVertexAttribPointer' Renderer.cpp:(.text+0x5410): undefined reference to
__glewEnableVertexAttribArray'
Renderer.cpp:(.text+0x5424): undefined reference to __glewGetAttribLocation' Renderer.cpp:(.text+0x5449): undefined reference to
__glewVertexAttribPointer'
Renderer.cpp:(.text+0x5487): undefined reference to __glewEnableVertexAttribArray' Renderer.cpp:(.text+0x54bd): undefined reference to
__glewBindBuffer'
Renderer.cpp:(.text+0x54d9): undefined reference to __glewBufferData' Renderer.cpp:(.text+0x55e3): undefined reference to
__glewUseProgram'
libMYLIB.a(Renderer.cpp.o): In function Renderer::RenderAndRead()': Renderer.cpp:(.text+0x690f): undefined reference to
__glewBindFramebuffer'
Renderer.cpp:(.text+0x6925): undefined reference to __glewUseProgram' libMYLIB.a(Renderer.cpp.o): In function
Renderer::DepthMapRenderer()':
Renderer.cpp:(.text+0x6cab): undefined reference to __glewUseProgram' Renderer.cpp:(.text+0x6ccf): undefined reference to
__glewGetUniformLocation'
Renderer.cpp:(.text+0x6dd4): undefined reference to __glewUniformMatrix4fv' Renderer.cpp:(.text+0x6e16): undefined reference to
__glewBindVertexArray'
Renderer.cpp:(.text+0x6e2d): undefined reference to __glewBindBuffer' Renderer.cpp:(.text+0x6e49): undefined reference to
__glewBufferData'
Renderer.cpp:(.text+0x6ea9): undefined reference to __glewGetAttribLocation' Renderer.cpp:(.text+0x6ece): undefined reference to
__glewVertexAttribPointer'
Renderer.cpp:(.text+0x6efb): undefined reference to __glewEnableVertexAttribArray' Renderer.cpp:(.text+0x6f19): undefined reference to
__glewBindFramebuffer'
Renderer.cpp:(.text+0x6f4e): undefined reference to __glewCheckFramebufferStatus' Renderer.cpp:(.text+0x6fb6): undefined reference to
__glewClearBufferfv'
Renderer.cpp:(.text+0x7009): undefined reference to __glewBindBuffer' Renderer.cpp:(.text+0x7025): undefined reference to
__glewBufferData'
libMYLIB.a(Renderer.cpp.o): In function Renderer::RenderAndReadDepthMap()': Renderer.cpp:(.text+0x7158): undefined reference to
__glewCheckFramebufferStatus'
Renderer.cpp:(.text+0x7308): undefined reference to __glewBindFramebuffer' Renderer.cpp:(.text+0x731e): undefined reference to
__glewUseProgram'
libMYLIB.a(Renderer.cpp.o): In function Renderer::ProjectionRenderer()': Renderer.cpp:(.text+0x73bb): undefined reference to
__glewUseProgram'
Renderer.cpp:(.text+0x73df): undefined reference to __glewGetUniformLocation' Renderer.cpp:(.text+0x74e4): undefined reference to
__glewUniformMatrix4fv'
Renderer.cpp:(.text+0x753a): undefined reference to __glewBindFramebuffer' Renderer.cpp:(.text+0x756f): undefined reference to
__glewCheckFramebufferStatus'
Renderer.cpp:(.text+0x7601): undefined reference to __glewClearBufferfv' Renderer.cpp:(.text+0x7628): undefined reference to
__glewBindVertexArray'
Renderer.cpp:(.text+0x763f): undefined reference to __glewBindBuffer' Renderer.cpp:(.text+0x765b): undefined reference to
__glewBufferData'
Renderer.cpp:(.text+0x76e0): undefined reference to __glewMapBuffer' Renderer.cpp:(.text+0x77ec): undefined reference to
__glewUnmapBuffer'
Renderer.cpp:(.text+0x77fd): undefined reference to __glewGetAttribLocation' Renderer.cpp:(.text+0x7822): undefined reference to
__glewVertexAttribPointer'
Renderer.cpp:(.text+0x784f): undefined reference to __glewEnableVertexAttribArray' Renderer.cpp:(.text+0x7863): undefined reference to
__glewGetAttribLocation'
Renderer.cpp:(.text+0x7888): undefined reference to __glewVertexAttribPointer' Renderer.cpp:(.text+0x78bb): undefined reference to
__glewEnableVertexAttribArray'
Renderer.cpp:(.text+0x78f1): undefined reference to __glewBindBuffer' Renderer.cpp:(.text+0x790d): undefined reference to
__glewBufferData'
libMYLIB.a(Renderer.cpp.o): In function Renderer::RenderAndReadProjection()': Renderer.cpp:(.text+0x7a2c): undefined reference to
__glewCheckFramebufferStatus'
Renderer.cpp:(.text+0x7aed): undefined reference to __glewBindFramebuffer' Renderer.cpp:(.text+0x7b03): undefined reference to
__glewUseProgram'
collect2: error: ld returned 1 exit status
CMakeFiles/run_fitting.dir/build.make:194: recipe for target 'run_fitting' failed
make[2]: *** [run_fitting] Error 1
CMakeFiles/Makefile2:182: recipe for target 'CMakeFiles/run_fitting.dir/all' failed
make[1]: *** [CMakeFiles/run_fitting.dir/all] Error 2
Makefile:103: recipe for target 'all' failed
make: *** [all] Error 2
I am getting this error while building the git. Please help.
It seems that the compiler cannot find the GLEW library. Can you try to reinstall the GLEW library?
Hello
Thank you for your response. I have repeatedly tried to do that with the latest and different versions, still no luck :( I found some solutions about making the library static but couldn't do that on the Cmake text. What could be the problem?
I am on Ubuntu 18.04
I reinstalled ubuntu 18.04 and set it up with cuda 10.1 and cudnn7 but still no luck. Is this environmental suitable or do I have to use ubuntu 16.04 specifically?
Hello
If you could please guide me how to get the bvh file it would be really helpful as my reserch is due soon. I was able to follow the instructions and get the first 10 frames in bvh. But when I opened the bvh file, it is just blank with no skeleton. What could be the issue please help.
Thank you
Hi @piyushapple1998 , I meet the same problem about the glew. How did you solve it? Thanks!
Hi @yzhou359 Yes I did I'll shortly post the solution here
Hi @yzhou359 Yes I did I'll shortly post the solution here
How did you solve it? Thanks!
@CHDQ I find that when I downgrade the cmake to cmake==3.5.1, the problem resolved. Hope this helps. Btw, my glew version is glew==2.1.0
@CHDQ I find that when I downgrade the cmake to cmake==3.5.1, the problem resolved. Hope this helps. Btw, my glew version is glew==2.1.0
it’s work for me.thank you
change ${GLEW_LIBRARY} to GLEW::GLEW in CmakeLists.txt, it works for me.
change ${GLEW_LIBRARY} to GLEW::GLEW in CmakeLists.txt, it works for me.
This also works for me. Thank you.
change ${GLEW_LIBRARY} to GLEW::GLEW in CmakeLists.txt, it works for me.
It works! Thanks!