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Bvh file to Unity retargeting?

Open black0017 opened this issue 5 years ago • 4 comments

Can you provide any information about the re-targeting in Unity? I observed the your code outputs a bvh files. Are the bvh files directly imported and mapped to Unity's mechanim animation system? Thanks in advance.

black0017 avatar Nov 27 '19 08:11 black0017

The exported BVH file, however, can be directly imported to, for example, Blender (#6). The problem is the avatar. You need to have an avatar that's directly compatible with Adam's skeleton hierarchy. For Unity, I have an explanation in #17.

xiangdonglai avatar Dec 04 '19 01:12 xiangdonglai

It is possible to use Unity's Humanoid Rig to translate MoCap animations to models with different rigs? We are trying to, but there are a lot of missing bones (like hands) in the Adam rig. Did you use Humanoid Rig, or just a generic rig that matches bone by bone to Adam's?

carcasanchez avatar Dec 10 '19 10:12 carcasanchez

@carcasanchez @black0017 Have you solve BVH file to Unity retargeting? Any help would be greatly appreciated

wtnan2003 avatar Jan 20 '20 07:01 wtnan2003

It is possible to use Unity's Humanoid Rig to translate MoCap animations to models with different rigs? We are trying to, but there are a lot of missing bones (like hands) in the Adam rig. Did you use Humanoid Rig, or just a generic rig that matches bone by bone to Adam's?

I am not personally an expert in Unity, unfortunately, so I don't really know what a 'Humanoid Rig' in Unity means. I think the artist was matching bone by bone with Adam.

xiangdonglai avatar Apr 27 '20 03:04 xiangdonglai