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Temporal AA solution for Unity's Universal render pipeline

Results 2 URPTemporalAA issues
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The anti-aliasing seems to apply only when camera is in motion, or when Temporal Fade is set too high. https://user-images.githubusercontent.com/29812914/164873479-350df64c-f121-4fd2-badb-ca074b1a489c.mp4

https://user-images.githubusercontent.com/29812914/164873559-e454bcfd-dee8-4c1e-8496-e5a83f42794b.mp4