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Rustic Regenerated Compatibility

Open Angular-Angel opened this issue 4 years ago • 1 comments

Okay, so, I have to add both versions of my crossed logs to the crafting blacklist so it doesn't prevent turning normal ones back into sticks. Can I have my mod modify the default config options for that or something? Also, my slabs have a couple of wierd rendering issues:

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The first one is that it's trying to cull my bottom slabs top faces, which is not supposed to be a thing. Can I disable that for that slab, somehow? I guess I could just add that double slab to the double slab blacklist, but that would also disable the KleeSlabs behaviour. I suppose I could just implement that myself. :/

The second one is probably cause I rotate my slabs an absolute ton - I only have one model, and I rotate it a bunch to use it on the top as well as the bottom, including rotating it sideways by 90 degrees so it stacks properly. I also rolled my own vertical slab class and it may not be getting auto-detected or whatever? :/

Angular-Angel avatar Aug 12 '21 16:08 Angular-Angel

Oh, the source code for my mod is here, in case you need it. I'm happy to help also, if you need any. XD

https://gitlab.com/AngularAngel/rustic-regenerated

Angular-Angel avatar Aug 13 '21 20:08 Angular-Angel