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C++ header-only library supporting UDP (unicast and multicast) and TCP (client/server) sockets

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Nice to haves: - MacOS build matrix for multiple clang versions - Windows build matrix for VS2019 and 2022 - Exercise unit tests on Windows (sort out DLL locations)

todo

The `TcpServer` class already has a single thread supporting the accept socket and all client connection sockets. Consider some sort of aggregator class that would accept any number of `TcpClient`...

enhancement

Add support for IPv6 addresses and hostname resolution

enhancement