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Fake User world shader always gets exported

Open eobet opened this issue 2 years ago • 0 comments

Even if you only select a single object for export using this plug-in, if you have a world shader with a fake user, that gets included with the file (and say, if that world shader happens to have an embedded very large HDRI, the .blend export gets very large).

eobet avatar Aug 03 '23 12:08 eobet