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How can I add a same topology face into a surfacemesh?
Issue Details
I construct a surfacemesh. I removed a face,but not really. I add a same topology face into the mesh,then I got a null_face error。 I know that the reason is there is a same topology face in there,although not really removed. But if I really removed the face,change the pointers,the really removed faceid will be reused.What I want is using a new faceid to insert a same topology face.So it is not fit for me. If I keep the fake removed face,then I can not insert a same topology face into the mesh. So my question is how can I insert a same topology face as the remove face using a new faceid?
Environment
- Operating system (Windows 11 64 bits):
- Compiler: Visual Studio 2022 community
- Release or debug mode: debug mode
- Specific flags used (if any):
- CGAL version:5.6
- Boost version:1.79.0
- Other libraries versions if used (Eigen, TBB, etc.):