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How can I add a same topology face into a surfacemesh?

Open StromanStroman opened this issue 6 months ago • 0 comments

Issue Details

I construct a surfacemesh. I removed a face,but not really. I add a same topology face into the mesh,then I got a null_face error。 I know that the reason is there is a same topology face in there,although not really removed. But if I really removed the face,change the pointers,the really removed faceid will be reused.What I want is using a new faceid to insert a same topology face.So it is not fit for me. If I keep the fake removed face,then I can not insert a same topology face into the mesh. So my question is how can I insert a same topology face as the remove face using a new faceid?

Environment

  • Operating system (Windows 11 64 bits):
  • Compiler: Visual Studio 2022 community
  • Release or debug mode: debug mode
  • Specific flags used (if any):
  • CGAL version:5.6
  • Boost version:1.79.0
  • Other libraries versions if used (Eigen, TBB, etc.):

StromanStroman avatar Dec 20 '23 02:12 StromanStroman