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D2 homers speed and lifelost scaled by FrameTime

Open ghost opened this issue 9 years ago • 1 comments

Hello,

I was comparing codes to make sure the Retro and Rebirth homers are as close to each other as possible and I noticed something: In the D2 branch in Laser_do_weapon_sequence you compute speed and lifelost according to FrameTime instead of idealHomerFrameTime (as present in the D1 branch). Since the speed is capped, this should not make that much of a difference but D2 homers probably have a shorter lifespan.

Thank you. :)

ghost avatar May 29 '15 12:05 ghost

Oh, how odd! Thanks. :)

CDarrow avatar May 29 '15 15:05 CDarrow