DXX-Retro
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D1 Co-Op Fusion Does Multiplayer Damage Levels
In D1 single player, fusion does twice as much damage as it does in multiplayer. This is by design, and makes the guns in multiplayer balanced while still giving you a powerful and dominant one in single player.
However, this is strange in a co-op game: fusion effectively does half as much damage to robots in co-op as in single player, significantly changing some strategies.
It would be great if co-op fusion used the single player damage value. Or, if that upsets applecarts, to at least have an option to play that way.
(Credit: Bagheera)
Having just looked at this code recently, this would be an easy fix. The question is if we want to make it an option or not (I'm leaning towards no.)
Yes, of course. This issue is 99% political and 1% technical. Whereas most have more of a 90/10 split. We should deal with it in a raft of coop issues, when we have the attention of pilots that care about coop. That's not this build.