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fix(BlockPlacer):not work with some times

Open Chasteful opened this issue 2 months ago • 2 comments

When postMove=false, doPlacement runs at the start of the tick, but serverRotation hasn’t updated yet because the movement packet hasn’t been sent, so the check fails using the old rotation.

Chasteful avatar Oct 28 '25 13:10 Chasteful

Remove this override won’t cause any other bugs. In fact, if you don’t delete it, the BlockPlacer can act super sluggish when its cooldown = 0, also only rotate to the target but not place the block.

Chasteful avatar Oct 28 '25 13:10 Chasteful

I don't think removing the raycast check, range check and constructing the interaction result with the ideal rotation after a rotation atempt is a good idea. (That are the effects of the code change)

ccetl avatar Oct 29 '25 16:10 ccetl